Pathfinder : Mana burned

Two years later

Two years later the party has disbanded. Most of them choosing a normal life over the life of an adventurer. The result being they lost most of their memories pertaining to the last year. Now a kobold and nixie are on the road to find adventurers to help with a small problem…During the two years the rules of magic and faith have come under crisis and now worship of the old gods is all but forbidden. On the cusps of a war it seems it is brewing again and the fated will once again be called on to help, a new batch of adventurers mixed in with a few from the past, braving the coming turmoil…or at least running away from it.

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Escort mission

The nomads escorted a group of Clergy men under Vlare to the west where they set up a church. The group took some down time on the ship. That is about it now the party is heading to the storm wood.

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The first log

The party after a lot of trials and tribulations have arrived back to Platinum City. Only to find trouble when they get back. A doppelganger that goes by the name of Bizrip had killed Maybelene. She was able to be returned from the dead, but the repercussions of this was even more than most of the party was expecting. Pad sold his business to Tinker to make sure that the attention the Nomads were getting would not put his loved ones in danger. Bizrip used a programmed Illusion to send a message to Mason and the party. That message being you have now stepped into my game, and get ready to play. The party left Platinum City to do a job for Vlare which then ended up getting the Rising Sun involved. An angel delivered a message that the nomads must play the game, or else Bizrip will get a church of the rising Sun in Platinus. After performing their duties with the help of Trey. Pad wanted to go meet with Spizrac, a neogi slaver they had met in Maelstrom, to see if he could find Bizrip. Spizrac declined the job, but was able to give a little information since he was apparently a mouse in one of Bizrip’s games before. Mason set out once back to Platinus to learn some things about Bizrip and Doppelgangers, and after to quote Mason “Now I am ready to find that bastard.”

Will the party ever find Bizrip, will Mason ever find out how much Pad sold this Business for, will the GM let them backtrack to meeting with Vlare, since Mason skipped ahead, we will find out next week!

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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